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The Voodoo That I Do beta Witch Doctor Experience

Originally, we had extended over the full release coverage over many different issues with the beta, but planned with the limited amount of game, it would exhaust all of our material very quickly. Instead, we have decided to go deeper into each area to give better care. I'll start with detailed play-throughs with each class to give you an idea of ??how every class feels and plays. I've done that already with the Demon Hunter if you want, you to read that one here. This time we will focus on the Witch Doctor.
The Witch Doctor is a mix between a load of middle class with a bit of ranged magic skills. The ability to do both equally well, is not forced the player to choose either to focus. With that said, I focus on the aspect of the convening of Witch Doctor. Regardless of whether your enemies with zombies, choose fire or poison to kill, will play the Witch Doctor is a fun class.
Mana is the Witch Doctor resource. Mana is similar to the way mana traded in Diablo II There is a large pool that increases as character level increases. Higher level skills and abilities more than lower costs more mana damage spells. After exhausting your mana, the world will slowly fill up completely, otherwise obscure, that fills much more quickly. Keep the Witch Doctor also has many passive abilities and options to help him, his mana replenished and not wait for them to slowly fill itself is. Of my piece by the Witch Doctor, all had cost only one skill so little mana that I actually unlimited able to spam any skill. I'm sure at higher levels that will not be true, but for starters, it is virtually unlimited. However, if the resource has been emptied, it was very harmful for the world to wait to fill in, especially in fighting the Skeleton King. Will find the management of these resources and ways to build it quickly back will definitely play an important strategy to this class.



More specifically, the abilities that use mana to be cast. Players are starting to use the two spells given. The first is Zombie Dogs, which is the first of two permanent invitation to the witch doctor has. Change since the first version will always be the Witch Doctor cast three zombie dogs, which follow in order for your bids. The AI ??has been significantly improved since Diablo II, and no longer annoy you when you walk your cargo blind to see in the corner of a room. You see, fight and kill everything near them. Personally, with emphasis on the summons, I have this ability for most of the beta to help me plow through the larger mobs. The second ability, you get to start with his poison darts. It's a nice ranged spell that I used for a while as a fundamental attack from a distance. The next skill is achieved Plague of frogs, toads, a group of releases with poison damage.However, the ability is difficult to operate because their pathfinding is unpredictable and very short range. As I was trying to keep my distance, I found this ability is of little benefit. Grasp of the Dead was the next skill you get. This skill slows down movement of enemies. Given the third slot at this time, I have to help it on the monster, they slow down, so my zombie dogs attack they could facilitate.But at such a low level, the movement speed reduction was not considerable.Haunt was the next skill that a rich single-target DoT's. Haunt was useful to be cast on a couple of monsters, zombies while the dogs went after the group. The nice thing about the ability, if the monster while still die the DoT to transfer the favorite spot to the next monster. This allows you threw it a few times, but it was still really effective with some monsters die quickly. I ended up with this, as my right click for most of the beta.


Zombie Charger is the next skill you get, the short range zombies before you run for a short distance attack anything in its path. There is very short range, however, and I stay away, I've rarely used the skill. Hex followed, which called a fetish shaman, that monster would turn around to run in chickens. Unless you think it is CC, it was pretty ineffective because there was only one monster at a time, as it usually five minutes to ten. However, the nice part about the ability to break chicken'd not monsters when they are damaged and actually do more damage if altered. If on the world champion and harder monsters used, it helped them to sink quickly, while not in a position, everything was done. Corpse Summon Spider is a temporary, which are released several spiders that attacked near monsters.Although I wanted to concentrate on each invitation, made their temporary status is irrelevant, for I had a few skill slots available. Your horror, "Oh shit" button when she is surrounded by larger groups. A quick way to avoid a quick death. Once more skill slots are available, could I imagine that it is very useful. However, the beta has only three minutes to make four skill slots very important election and I did not end up using it much. The last skill I got was Firebats, filed a brief AoE that attacked anything before the Witch Doctor. The offer was actually surprisingly large and the damage that was impressive by plane and was my main attack. It mowed down most monsters in seconds. However, since there is a channeling spell, it was the first time I actually saw how my mana drain. There are a few more skills that are available for the beta, but I do not have to reach a higher level ... yet.


I've also unlocked a passive slot of level ten. I opted for making reductions that myFirebats even more use made ??and skipped Circle of Life, which would have given me mana collected for each Health Globe. While I was curious what other buildsfor future passive I will get a look, was all that is in the beta.

The look and feel of the witch doctor I thought was incredible. I started reallyenjoying the voice for the male Witch Doctor. Not too over the top, it's definitelygives you the feeling of this tribalisitic character. His gait feel equally matches this.Search with the same equipment on each class differently, was the witch doctor ofcourse strongly with us, while the minimalist look of the Witch Doctor in size. I also enjoyed in a place where the character falls when entering Tristram Catherdral.While most classes do so with strength or agility, the Witch Doctor looks olderactually drop him he will feel this cohesion.

Overall, I loved playing as the Witch Doctor. I was planning on playing this classfor the first time and he was the character I selected when I logged in. From the first time with my zombie dogs, I enjoyed the aspect of the class convening andsaves me from that on every single monster , then to kill it. I was also able, a good mix of skills, to find me to keep my distance allowed. Is the odd part about the class that you can choose to stay away with many choices or abilities into the fraywith several close-ranged skills. The Witch Doctor really allows you a wide rangeof viable builds his playing style to suit your needs. I found myself able to stay away while still in the action, while my zombie dogs chowed her way through the mobs. As already mentioned, if I had drained my mana and Firebats actually, Iwas running out very debilitating. King Leoric was particularly hard when he took my servant and I found myself with no mana and keep only at a distance, until itfilled up again. I wanted in this class not only my favorite and it is not been disappointed.

You can force a play by a Witch Doctor can also be observed.

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