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Mantra changes

In addition to recent changes on the Demon Hunter hate regeneration and how damage is calculated in all classes, Bornakk recently to a question about the Monk's mantra, specifically why they are updated, instead of simply need to switch.

To give players an incentive to refresh their mantras (which, if you do not currently function almost identical auras), it has the talk of the implementation of short-term bonuses mantras when the player first, they have been activated.


Official Blizzard Quote:
I thought one of us had already posted on this but I'm having trouble locating it... NO MATTER!
We're toying around with making mantras more of an active ability currently. Right now it's just a really short duration buff, which isn't very cool, as stated. What we think will be cool, is that when hitting the button to cast a mantra you get a super-mega buff (or effect) for a short time, and then the buff would lower to its normal levels after.
You can see that design currently on a couple skill descriptions on the site, they're just not reflected in-game.
Keep in mind it's still all of course in testing.
This gives mantras a more 'use oriented' flavor. So while it's a short duration that's OK because you want to hit the mantra button more than once every two minutes, it becomes an active skill. So far we think it's working pretty well.
What we don't want is to have long duration buffs or toggles, because then it may as well be a passive. We want our active skills to be active, and so hopefully this change achieves that.
 As with the review of the regeneration of the Demon Hunter hate mantra will not change on the official site of the Monk skill, but the change implemented in the current beta build. If they were implemented, the ability descriptions would be changed to the current to be adjusted on the Diablo III website:

Mantra of Evasion - Recite a mantra that you grant to dodge and all allies within 40 meters of a 30% chance of attacks. Lasts 120 seconds. Dodge chance has doubled in the first 3 seconds.

Mantra Healing - Recite a mantra that you and all allies within 40 meters lead to an increased life regeneration of 106.4 to win a second life. Lasts 120 seconds. The health regeneration is doubled in the first 3 seconds.

Mantra of Conviction - Recite a mantra, which causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.

Previously, the sections on the first three seconds were not included in the description of the skill, and the change in the other mantra, the mantra of retribution, is currently unknown. Each skill has a cooldown of 30 seconds currently, so this change would most likely make it advantageous to simply use the mantra of every 30 seconds.

These changes have raised questions about the wizard and the barbarian armor Shouts. Although the barbarian gains from some of his anger calls the wizard currently gains no bonus from refreshing their armor, and it seems as though a similar incentive could be used for both classes. If that happens, and when the mantra is to implement change, you can be sure we'll let you know.

So, what think you know about the Monk's mantras? If they are only passive skills? You should only change it on and off? Or are these changes have to offer enough incentive to upgrade the mantra every 30 seconds? Make sure you discuss your opinion in the topic below.

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