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Skill Rune swapping and changes

With the publication of the article page on the official Diablo III site have beenquestions about the way the rune system, once the game is released lifted. The presence of unattuned runes on the item page seemed to indicate that the team ismoving forward with the implementation of the system Jay Wilson at the end of Julypress event (please read first Force video of the declaration, together with manyquestions to explain the system on its own Sixen here). But in response to a threadon the Diablo III forums, Bornakk was sure to point out that the system is not fully implemented and is still very high in the air.

Official Blizzard Quote:
We have no idea how the unattuned system is going to work. Or if it'll end up working at all. We're trying out some different options, but we're not likely to reveal much until we're more certain. Maybe it'll be something we feel comfortable discussing at BlizzCon? ... maybe not.We have no idea how the unattuned system is going to work. Or if it'll end up working at all. We're trying out some different options, but we're not likely to reveal much until we're more certain. Maybe it'll be something we feel comfortable discussing at BlizzCon? ... maybe not.
Thus, the fingers crossed for a full explanation about the upcoming BlizzCon. If there are any updates on the rune stone system annual meeting of Blizzard, you can be sure we'll let you know.Thus, the fingers crossed for a full explanation about the upcoming BlizzCon. If there are any updates on the rune stone system annual meeting of Blizzard, you can be sure we'll let you know.
In the same post Bornakk went on a possible change in the skill swapping system currently in, that would prevent people from swapping capabilities in the middle of the struggle to explain.
Official Blizzard Quote:
 On a slightly related (?) note we're playing around with having skill swapping locked to being in-town only. We're definitely not sold on it, but it could appear at some time in a beta patch, so FYI. Just be aware it's only something we're trying, and not a permanent solution.
Obviously, this is the city-only restriction, if they would ever allow yet implemented, people skills before a boss fight, a point was change from a lot of controversy. However, it would still force players to be tied to some time during their build in a dungeon, unless they go back and forth from the city to want to change skills.

The second half of the Bornakk's post caused a shift in the debate occurring in the theme to Diablo III skill swapping system. Many people wondered why the team would make it simply impossible, fighting skills, the answer to this by Bornakk LED switch:
Official Blizzard Quote:
As a follow up, there's no concept of 'in combat' or 'out of combat' in the game, so that's not something we can just hook in to. There could be. We could take programming time dedicated to other features and design and build out a 'combat state' system, but that's programming time away from something else.
As a result, it seems as if the restriction can skill swapping in the city, the easiest option. But of course, since this leads to some problems with experimentation, to test a skill, after you turn you would return to the city, and if you do not like the skill you need to get it back in town again. However, some people see this restriction on the current simple swapping capabilities as a good thing, and I think we can all agree that a solution needs to be swapping capabilities in the fight to.

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