Wizzin 'it up with the Wizard Diablo III Assistant Beta Gameplay
Update on our sweepstakes: Diablo 3 Beta Keys and Rage
Like most of you know, we are currently giving away five Diablo 3 beta keys . Which you can win if you write us a simple email, why you ask because its very beta at the D3 will be us.
So far we have reached nearly 3000 messages (as of Wednesday 01:50 clock). This is not only an incredible reading marathon for us, but we are very excited, what did you come up with some to come to one of these coveted keys. Man, those are some really good ideas so there! This is the true fan culture (not about Facebook, eh ?^^), and if you think about it even a little closer, you will be downright melancholy. (Especially if in the background still Udo Lindenberg's "I'll do my thing, no matter what the others guess what the weak Maten one, I'll go my way and do my thing" sounds from the MTV Unplugged CD!).
Now we have almost seen all your mails and there are always some who still pure. The closing date is 16 October and then we will publish here the five winners, including their spiritual outpourings or their pictures. Finally, we will report the winners' names and their BN accounts to Blizzard, so that they can be unlocked. We also have as part of our live streams a few times the game Rage raffled (high score in gamona.de test). Since the winners are not fixed yet, but we have not forgotten you, guys!
The reason for the delay is that the publisher has sent us yet the games and the fact we are still waiting. Then we will announce these winners. And if that's still not enough, you might still hope to surf on Facebook, and there one of Blizzard's keys to get. The chance for us but it is definitely higher .
We wanted to tell you about any requests only intermittently come before. How we write our readers Asmo so aptly: no power, just draw your mind so if I was not a key win! hoe? Lottery makes no sense but really, if not every week I'm 6-NEN, right? ^ ^
Fan Art Diablo Watch # 113: Monk, Barbarian, Witch Doctors and Wizards Oh My!
Welcome Friends of the latest installment in the Diablo Fan Art Watch. This week Blizzard shows us a few new pieces of fan art from their own Diablo Fan Art Gallery.
We begin this weekend with two new pieces of Wei-Zi with the Female Monk shipping demons in the old Tristram Cathedral, and a witch doctor summoning forth a wall of zombies, brains Mmm.
Next, we have saints monk breathing2004 destroy many demons in his wake with a picture of one of his many gods, possibly Ytar in the background on him.
Follow from there we go to a jungle / swamp setting, as we follow a female assistant Followed by demons. Art by Laura Ferreira Sardinha.
Wrapping things for this weekend is a male barbarian in Savage yuan. Here we see the barbarians are in a rainy setting with zombies all around him. A demon with the barb stuck in him ax shade in the foreground.
Lottery: Win one of 2,000 Diablo 3 Beta Keys!
Many had already given up hope that even more significant invitations for the Diablo 3 beta coming, but tonight, Blizzard announced that the floodgates are now open at last.
Want to lead the assault against the servants of the Burning Hells, appears before the game? Then join the battle for the fate of Sanctuary, by clicking on the Diablo III beta-key Lottery take part! From 17 Of October we will randomly each week 200 winner take that one key to receive our exclusive Diablo III Beta Test. In addition, every fourth winner drawn a second key that he can share with a friend! Drawings take place every Monday for eight weeks, up to a total of 2,000 keys . Interested? Good! Participating is easy. Follows Diablo just on Facebook and fills our official entry form by 12 From December to keep you secure your chance to win. You can find more information about participating on their site with rules and regulations of the lottery. Good luck!
Mantra changes
In addition to recent changes on the Demon Hunter hate regeneration and how damage is calculated in all classes, Bornakk recently to a question about the Monk's mantra, specifically why they are updated, instead of simply need to switch.
To give players an incentive to refresh their mantras (which, if you do not currently function almost identical auras), it has the talk of the implementation of short-term bonuses mantras when the player first, they have been activated.
As with the review of the regeneration of the Demon Hunter hate mantra will not change on the official site of the Monk skill, but the change implemented in the current beta build. If they were implemented, the ability descriptions would be changed to the current to be adjusted on the Diablo III website:
Official Blizzard Quote:
I thought one of us had already posted on this but I'm having trouble locating it... NO MATTER!
We're toying around with making mantras more of an active ability currently. Right now it's just a really short duration buff, which isn't very cool, as stated. What we think will be cool, is that when hitting the button to cast a mantra you get a super-mega buff (or effect) for a short time, and then the buff would lower to its normal levels after.
You can see that design currently on a couple skill descriptions on the site, they're just not reflected in-game.
Keep in mind it's still all of course in testing.
This gives mantras a more 'use oriented' flavor. So while it's a short duration that's OK because you want to hit the mantra button more than once every two minutes, it becomes an active skill. So far we think it's working pretty well.
What we don't want is to have long duration buffs or toggles, because then it may as well be a passive. We want our active skills to be active, and so hopefully this change achieves that.
Mantra of Evasion - Recite a mantra that you grant to dodge and all allies within 40 meters of a 30% chance of attacks. Lasts 120 seconds. Dodge chance has doubled in the first 3 seconds.
Mantra Healing - Recite a mantra that you and all allies within 40 meters lead to an increased life regeneration of 106.4 to win a second life. Lasts 120 seconds. The health regeneration is doubled in the first 3 seconds.
Mantra of Conviction - Recite a mantra, which causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.
Previously, the sections on the first three seconds were not included in the description of the skill, and the change in the other mantra, the mantra of retribution, is currently unknown. Each skill has a cooldown of 30 seconds currently, so this change would most likely make it advantageous to simply use the mantra of every 30 seconds.
These changes have raised questions about the wizard and the barbarian armor Shouts. Although the barbarian gains from some of his anger calls the wizard currently gains no bonus from refreshing their armor, and it seems as though a similar incentive could be used for both classes. If that happens, and when the mantra is to implement change, you can be sure we'll let you know.
So, what think you know about the Monk's mantras? If they are only passive skills? You should only change it on and off? Or are these changes have to offer enough incentive to upgrade the mantra every 30 seconds? Make sure you discuss your opinion in the topic below.
Skill Rune swapping and changes
With the publication of the article page on the official Diablo III site have beenquestions about the way the rune system, once the game is released lifted. The presence of unattuned runes on the item page seemed to indicate that the team ismoving forward with the implementation of the system Jay Wilson at the end of Julypress event (please read first Force video of the declaration, together with manyquestions to explain the system on its own Sixen here). But in response to a threadon the Diablo III forums, Bornakk was sure to point out that the system is not fully implemented and is still very high in the air.
Thus, the fingers crossed for a full explanation about the upcoming BlizzCon. If there are any updates on the rune stone system annual meeting of Blizzard, you can be sure we'll let you know.Thus, the fingers crossed for a full explanation about the upcoming BlizzCon. If there are any updates on the rune stone system annual meeting of Blizzard, you can be sure we'll let you know.Official Blizzard Quote:We have no idea how the unattuned system is going to work. Or if it'll end up working at all. We're trying out some different options, but we're not likely to reveal much until we're more certain. Maybe it'll be something we feel comfortable discussing at BlizzCon? ... maybe not.We have no idea how the unattuned system is going to work. Or if it'll end up working at all. We're trying out some different options, but we're not likely to reveal much until we're more certain. Maybe it'll be something we feel comfortable discussing at BlizzCon? ... maybe not.
In the same post Bornakk went on a possible change in the skill swapping system currently in, that would prevent people from swapping capabilities in the middle of the struggle to explain.
Obviously, this is the city-only restriction, if they would ever allow yet implemented, people skills before a boss fight, a point was change from a lot of controversy. However, it would still force players to be tied to some time during their build in a dungeon, unless they go back and forth from the city to want to change skills.Official Blizzard Quote:On a slightly related (?) note we're playing around with having skill swapping locked to being in-town only. We're definitely not sold on it, but it could appear at some time in a beta patch, so FYI. Just be aware it's only something we're trying, and not a permanent solution.
The second half of the Bornakk's post caused a shift in the debate occurring in the theme to Diablo III skill swapping system. Many people wondered why the team would make it simply impossible, fighting skills, the answer to this by Bornakk LED switch:
As a result, it seems as if the restriction can skill swapping in the city, the easiest option. But of course, since this leads to some problems with experimentation, to test a skill, after you turn you would return to the city, and if you do not like the skill you need to get it back in town again. However, some people see this restriction on the current simple swapping capabilities as a good thing, and I think we can all agree that a solution needs to be swapping capabilities in the fight to.Official Blizzard Quote:As a follow up, there's no concept of 'in combat' or 'out of combat' in the game, so that's not something we can just hook in to. There could be. We could take programming time dedicated to other features and design and build out a 'combat state' system, but that's programming time away from something else.